A video game about a 2D guy in a 3D world. Escape the cube in this mind-twisting puzzler!
We built a puzzle game over the course of a semester for the class Analytics-based Game Design. Our process: we’d release a version of the game every month, collect a ton of data and user feedback, and then iterate. I was responsible for level, experience, and visual design.
Flixel, the library we used for programming, has no 3D capabilities. This meant making the game was every much a design challenge as a technical one. I was largely occupied by the problem of teaching—not only teaching game controls, but also the larger concept of navigating across a cube.
A fun game with a challenging, but carefully calibrated learning curve. The game garnered over 100,000 players across a few flash game websites, and was eventually reviewed by games aggregator Jay is Games.
2017 Kevin Ma