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IN BLOOM

Working on procedural (code generated) cities, here’s what I’m going for. You could probably call it concept art.

The idea comes from Lindenmayer systems. L-systems were originally conceived as a mathematical theory of plant development. My (somewhat abstruse) reasoning goes: if plant growth can be modeled mathematically, why not architecture? Why not cities and megacities?

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I’m reading The Algorithmic Beauty of Plants, by Przemyslaw Prusinkiewicz for reference. The text is made freely available by the author here.

I use crystalline clusters as both site, structure, and superstructure - this is an arbitrary decision borne out of an aesthetic desire for an organic built environment.

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